Lute also possesses the ability to generate certain fields which can nullify enemy invincibility types. This comes in particularly handy with boss fights, where certain hard-to-dodge attacks can be blocked by Lute with button presses. Lute functions in-between a sort of projectile user and an attack nullifier. However, Soulstice does a good bit to try and set itself apart from the series it clearly takes influence from, and that’s largely where the other half of our dynamic duo comes in. Some might be tempted to glance at this and just accuse Soulstice of being a carbon copy of one of Dante’s outings, just with four times the X chromosomes. At the end of each level you're rewarded with a particular letter grade, with higher letters resulting in more red orbs. #Slash game manualFirst I was treated to Briar’s combat, which is quite reminiscent of the Devil May Cry games, including on-the-fly weapon switching, a manual lock-on, directional inputs, stinger, launchers, and even using a series of red orbs to upgrade skills. Incidentally, see if you can figure out from those descriptions which one is the melee character and which one shoots projectiles.Īfter some exposition, the hands-on demo began in earnest. #Slash game fullOur protagonists forming this Chimera are Briar (a permanently scowling warrior who looks like she dressed herself by running full speed through a generic World of Warcraft orc’s closet), and Lute (a floating ghost girl whose primary purpose in the demo seems to be to tutorialize the hell out of everything). Rather, Chimeras are two individual souls combined into a single warrior, although to tell the truth I can still very much see two separate beings during gameplay, so these Chimera makers might want to rethink their branding. Here, a Chimera isn't a giant monster with various bits from a lion, goat, and snake stapled together. The general thrust of Soulstice is that you play as a Chimera hunting demons. It knows what it wants to do and executes well, and even if it doesn’t have too many original ideas, getting as many things right as Soulstice does on its first go around is commendable. So I was a little dubious that Soulstice would wind up being much more than an experiment for future games to improve upon.īut I was pleasantly surprised Soulstice is, so far at least, a very competent hack and slash title that doesn’t take too many big risks but has most of the various necessities in place. #Slash game trialThese types of combat systems often take a lot of trial and error to get down properly, which usually means that the first release winds up being a prototype of sorts for future titles in the same genre. Moreover, Soulstice appears to be the studio's first major “hack and slash” game, which I’ll admit initially made a little skeptical. Soulstice comes to us from Reply Game Studios, which is probably best known for Theseus on PlayStation VR. #Slash game PcA good segment of gameplay was shown off for it at the recent PC gaming show and I was also supplied with a hands-on demo for PC. So it’s heartening to see lower profile studios get in on the fun as well, and that’s just what we have with Soulstice. It seems like we only get about one every year or so at most, and most of the time they wind up having a very split focus, like this year’s Babylon Fall forcing the combat to share a spotlight with live service elements, or 2018’s God of War scaling back the pace and depth of its combat to accommodate a more cinematic focus. There really aren’t enough high profile “hack and slash” games for my liking. By Paul Broussard, posted on 14 June 2022 / 21,250 Views
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